Building Worlds/ Leading Teams
Crafting Stories
Selected Works
Over the past two decades, I have had the privilege of contributing to some of the world's most recognized entertainment properties across video games, publishing, and consumer brands.
Throughout my career, I have served in leadership roles including Head Art Director, Art Director, Lead Artist, and Senior Concept Artist, guiding multidisciplinary teams, defining artistic vision, and delivering world-class visual experiences from concept through production.
Today, I serve as Director for S.E.A - Art at AMPERA, where I oversee regional creative operations, build high-performing teams, and help deliver premium art services to leading game studios worldwide.
My work has contributed to projects including:
Star Wars
Marvel
Transformers
He-Man and the Masters of the Universe
Assassin's Creed Shadows
The Last of Us Part I
The Last of Us Part II Remastered
Mafia: The Old Country
Dying Light: The Beast
Microsoft Flight Simulator 2024
Total War: Pharaoh
Total War: Warhammer
Football Manager
Hasbro
Mattel
From early concept exploration and visual development to art direction, team leadership, and production strategy, every project has reinforced a simple belief: exceptional games are built by exceptional teams working toward a shared creative vision.
Areas of Expertise
Art Direction • Creative Leadership • World Building • Visual Development • Environment Design • Concept Art • Character Design • Key Art • Team Building • Production Pipelines • Outsourcing Management • AAA Game Development • Mentorship • Traditional Watercolor Illustration • Visual Storytelling
Project contributions varied by production and studio. Due to confidentiality agreements (NDAs), specific responsibilities and unpublished materials cannot be publicly disclosed. Selected works are shown with permission or through publicly released assets.